A button is a rectangular, interactive control within a scene. Game Clients receive events when participants interact with a button.
mousedownevent is sent when a button is pressed by a participant
mouseupevent is sent when a button is released by a participant
keydownevent is sent when the key (specified via key code on the button) is pressed by a participant
keyupevent is sent when the key (specified via key code on the button) is released by a participant
Developers can use buttons to enable participants to vote, cause in-game actions to happen, or control in-game entities.
Buttons are highly customizable. These button properties can be edited from both the Interactive Studio and a Game Client:
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